We all have fears and doubts. It’s not different for you than for me. Over the last weeks, “well-known” people on Twitter started to share mistakes they made in life or their careers. I think it’s very helpful to read that we all make mistakes.
We all have to learn and improve, and people who are on a stage at an event for the 100th time are still known to be extremely nervous. Let’s realign our views, our expectations and, instead of being afraid of making mistakes, try to improve our knowledge and let others learn from the things that didn’t go as expected.
The post Web Development Reading List #180: DNS Over HTTPS, HAProxy Performance, And Decentralized AI appeared first on Smashing Magazine.
I’ve been a long time Photoshop and Illustrator user. Both programs are really useful and powerful, and they’ll remain a key part of any digital artist’s or designer’s toolset, including mine. However, for all user interface, web and icon design workflows, I recently converted to Sketch. Here is why.
While Photoshop is awesome at what it does, defining what it is might not be so easy anymore. I remember watching a storyboarding tutorial by Massive Black’s El Coro (unfortunately, it doesn’t seem to be available for sale anymore). In it, he says that 17 or so years ago, Adobe had no idea that digital artists were using Photoshop to digitally paint pictures! So, it had to catch up with its own user base by adding more — you guessed it — painting features.
The post Moving From Photoshop And Illustrator To Sketch: A Few Tips For UI Designers appeared first on Smashing Magazine.
Sometimes you have to step back and ask why a tradition exists. In mobile-first design, serving an image in three sizes — one for smartphones, one for tablets and one for desktops — using media queries and responsive images has become a tradition. But is it the best solution?
It's most likely better than doing nothing, but how well does it actually work? And is there room for improvement? In this article, we'll look closely at how well the one-size-per-form-factor approach really works and how we can use smart content delivery networks to improve image performance.
The post Let The Content Delivery Network Optimize Your Images appeared first on Smashing Magazine.
When you develop a game, you need to sprinkle conditionals everywhere. If Pac-Man eats a power pill, then ghosts should run away. If the player has low health, then enemies attack more aggressively. If the space invader hits the left edge, then it should start moving right.
Usually, these bits of code are strewn around, embedded in larger functions, and the overall logic of the game is difficult to see or reuse to build up new levels.
The post Simplifying iOS Game Logic With Apple’s GameplayKit’s Rule Systems appeared first on Smashing Magazine.
As a designer, you will be facing more demands and opportunities to work with digital systems that embody machine learning. To have your say about how best to use it, you need a good understanding about its applications and related design patterns.
This article illustrates the power of machine learning through the applications of detection, prediction and generation. It gives six reasons why machine learning makes products and services better and introduces four design patterns relevant to such applications. To help you get started, I have included two non-technical questions that will help with assessing whether your task is ready to be learned by a machine.